Lanternlight Sonata
A downloadable game for Windows
Done in four days as a solo project for Finnish Game Jam #5 - Theme: OPACITY
(The 3D assets and audio are CC0 licensed from various sources.)
“You embark on a journey to reach Grandma's house, nestled deep within the heart of an ominous forest. Your path demands cautious steps, for lurking within these woods is a formidable monster. Your sole companion is a flickering lantern, its feeble glow your lone shield, diminishing with every deliberate step you take into the darkness.”
Controls:
A + D to move
SPACE to jump
E to toggle lantern on/off
Status | In development |
Platforms | Windows |
Author | Sasshkao |
Genre | Platformer, Adventure, Survival |
Tags | 3D, 3D Platformer, Dark, Halloween, Low-poly, Short, Spooky |
Download
Download
LanternLightSonata V1.zip 41 MB
Install instructions
Unpack the zip file and launch the .exe
Comments
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Pelin estetiikka on hieno ja äänimaailma hyvin tehty. Se lyhty mekaniikka ja TTS tutorial oli myös tosi kivoi :p
Sound design is nice and comfortable, especially the grandma's voice.
The main concept seems kind of interesting. You should keep on developing it into something brand new.
The issue with the bugs is noticeable. Lamp is not connected with the character and is constantly flying everywhere. I know that sending a character to oblivion when falling trough the map is just a crutch, but you can "speedrun" the game when turning the light off on the log part.
The ending is weird. Either it's a bug or is just unfinished, but when i arrive to the house, nothing happens, as i walk to the map's edge.
Jumping physics are weird and not user-friendly. Campfire's usefulness is under the question, but there will be some mechanics in the future, i guess.
I recommend:
— Some redesign to the main character, as she or he is not really memorable.
— Some physics refactoring with the jump system.
— Making objects "disappear" when distancing them even with the light on, as its position doesn't really matter - "E" is just changing state of the entire world.
— Some more content. Obvious thing, but.. yeah.
— Maybe changing the light system and making stuff around darker, so it actually enlights the place around. Plus punishing the player for being in the dark for too long.
I will keep follow this project for the updates. Let's see, how far we can push. Whoever did the voice acting deserves my props. Good luck.